NATURE OF CODE : WEEK 4

This week I wanted to create a cascading particle effect. Originally, I wanted to create a waterfall with elements of repulsion, however that didn’t pan out. So, I decided to try out inheritance and created a particular system that resembles snow. I added a rose pattern as my second item.

Just like snow melts, the particles eventually disappear. The generation of particles was quite bright, so I added a top bar to “hide” the generation of particles to focus more on the cascading snow effect. Is there a way to minimize the brightness of the particles at the beginning? (Maybe the frequency of the particle generation? Or the generation range on screen?)

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